The Planning
May 13, 2000

IC
Raleigh watches events unfold before him, enjoying the anger felt by the "E" at their new discovery. At mention of the use of Quickdeath for capital punishment, he cringed slightly to himself at the sight of the pirate being torn limb from limb. He wanted badly to get close to the pirate, to explain how the man would soon die, but thought better of it.

A few minutes go by as the "E" continue to show their anger. Raleigh grabs Brennon's arm and takes him to a side. "Man Im sorry I acted that way," he says with sincererity, "I guess this place is getting the worst of me. Anyway, it wont happen again." Pausing to grin a bit, he motions to the "E"
    "Don't worry about it," Brenon replies. "This place is getting to all of us in one way or another. Just make sure it doesn't happen again. As it is, it all worked out in the end."
    Raleigh continues to the rest of the group. "Man, they sure are pissed! We should move on the Pirate camp soon, harnass as much of this anger as we can while it's still fresh."
    Raleigh is all for moving now. The sooner we can react, the better. As an aside, we may want to keep the prisoner alive for a bit, he may be useful in the coming raid. As a trade off for the E, we can promise more than enough Pirates later for 'punishment."
    Brenon nods. "My first instinct is to agree with you. But I think the Edestekai will need an Icon, something tangible to all this madness that is happening in their lives. I want him to be a constant reminder everytime they look upon him of what he and the other pirates have taken from them.... but perhaps you are right, let's let them keep him for the reasons just stated but I'll explain to them that he may be of further value in the approaching battle..."

Brenon was relieved beyond all words. Based on what little he knew of the Edestekai, he thought the pirates speech was pretty convincing to such a religion hardened people. When the word "BLASPHEMY!" rung through the polyvox Brenon's heart stopped a second as he waited to see who's eyes the Edestekai fell upon. Brenon was fully ready to draw his weapon and he could sense the same from his comrades. Fortunately those eyes fell upon the pirate and it amuzed Brenon that he tried to escape, which if there was any doubt in the minds of the Edestekai I'm sure his short jolt eleveated them.
    Brenon had a short conversation with the priest(s) and gave them a deep bow. "I am happy that you have discovered the truth of your captures. But also saddened that such a thing would happen to such a good people. After you have sought council I would urge you to consult with us as well...we have a few ideas on how to help you rid yourselves of the pirate mennace." Brenon left it at that and extended his hand to the Priest. With that Brenon was off to speak with the priest again.
    "My friend, something just occured to us that you may wish to take into consideration. The pirate to be executed may still serve a purpose in the upcoming battle with the blasphemous pirates. He may know things about their village that we are unaware of....I leave it to your judgement."
     The priest listens to Brenon's request to keep the prisoner for the upcoming attack on the pirates. After Brenon speaks, the priest hurredly answers. "We keep heathen blasphemy in our control at pyramid government religion center. You want talk to him you can talk to him but Edestekai priests keep him <undetermined>. You are warriors are not come to defeat heathen for good <undetermined>? You say when attack and Edestekai good follow with fever."
    Payne says he agrees with Brennon and Raliegh. However, voices disagreement with what is to happen with the prisoner. "I prefer to disect him with a dull rusty knife to make revenge all the more sweeter." After speaking his peace, Payne will go outside and meticulosly prepaere his weapons for combat. Once that is done, he will find a quiet place to mentally prepare for battle, and to also make his peace with the universe before marching off to battle.
    Raleigh pats the bigger man on the back, nodding to the weapon he is cleaning. "It's going to be good to have you along on this one, god knows we will be needing the firepower." Raleigh will set down with the Enforcer to pass what little time they had and learn a thing or two, mainly how to field strip a Triax.
 
    Brenon nods to the priest and asks one more quick question before he departs to the other priests, "We thank you for your trust... how many Edestekai will be able to fight in this Holy War? And....what kind of access do the Edestekai have to the pirate compound?"
     Brenon came back to the group a little awestruck....he'd just been made a 'general' in definition if not by word...
"Well boys....looks like the Edestekai are going to defer to our judgement in this issue and follow our course of action. Meaning it looks like we're running this show." The weight of it seemed a little too sudden on Brenon, he'd been given a lot of responsibilities in this life but this was without doubt the biggest undertaking. He waited til he could see realization dawn on the faces of his comrades.
     "Here is my preposition......I propose we armor up one of the explorer's, building a blind atop it with the crete sprayers. People behind the blind will lob Molatov Cocktails onto the buildings, grenades, etc... setting everything they can ablaze. This will force the pirates out into the open ground where we will strike them down as they flee the doors, etc.... prior to this we'll place 4 TD-19 charges on the towers; I propose we either use the Edestekai's priveledges within the camp to plant the explosives, or we can have Zhirrzh plant them under cover of his camo screen. Thus crippling the inner leg closest to compound buildings; causing them to topple over onto the buildings; causing even more mayhem and confusion. Our first priority will be to free the prisoners and disable communications. So the way I see it we need X teams....One to free the prisoners, One to knock out communications, One to keep the troops in check at the living quarters and another team that will remain mobile, attacking from atop the explorer setting things aflame, etc....So I'm going to also propose that we divide the team up into 4; and those 4 teams have their own little armies of edestekai to help carry out your missions......."
    "I'm thinking BudReep can drive the wondering explorer with Kah'liss atop; along with some of the Edestekai"
    BudRREEPboopboopboop nods his pseudopate in grave affirmance.
    "I'm thinking T.J. Payne and Telgar for taking out communications with his team. BudReep's team can assist you by plowing their way there where you will have access to the roof from atop the explorer. From there you will destory any and all satelite dishes and or antenna you come across: BudReep's team can then mobilize to their original mission plan"
    "I'm thinking Raliegh help free the prisoners and arm them with his team."
    "Zhirrzh and Myself will remain in the courtyards with our troops, subduing as many pirates as we can....I suspect the main concentration of pirates will probably be the living quarters...."
     "Ok group.....that's my plan. You'll know your own situation better than I once you're in the thick of it so I urge you to make decisions with your teams that will result in the minimal loss of life. You'll mostly be on your own during this mission. I'll make the call at one point to rally to me so that we can finish the rest of the camp off as a concentrated force. Please shoot holes in my plan and feel free to express any further ideas......"
       "Sounds good to me," Telgar says and then studies the map of the compound.

    OOC
 
       100 enraged fertilizers will gather to assist in the assault. After
     an impromptu (and several agonizing hours long) ceremony, where the
     Edestekai find the pirates guilty of blashpemy, title them devils, and
     sentence them to death, the Edestekai are ready to join. Currently it
     is around 1am - you arrived at the village around nightfall, but the
     long orientation plus this realization has lasted about 6 hours. You
     can wait until the morning, or attack now, or wait until tomorrow's
     nightfall. Don't worry about thinking the Edestekai will simmer down
     any. Their religion which is their life has been mocked and blasphemed
     by the pirates and they won't rest until they have been avenged.
 
     The Edestekai say they have to access to the base. The fence is
     electrified (something you yourselves have identified) and the
     Edestekai will not be able to enter the base until you have breached
     it yourself. When the Pirates want new Edestekai for their labor, they
     had 'True Visions', and soon a vehicle loaded with armed pirates
     arrived, dropped off dead/sick Edestekai and taking others. They have
     had 23 Edestekai die under this agreement, and several are still
     recovering.
          Slave City One
 
     The Edestekai can identify the stockade (#8), the garage (#11), some
     cells (#4, #16), and the main building as the headquarters (#19). They
     are unsure of the other building's functions.
 

IC
    Zhirrzh nods his head in agreement, his mouth opening in a toothy grin.
    "Just give me someone to shoot at," Zhirrzh growled.
    He looked out toward the pirate base. "Considering the Edesekai don't have access to the base, you'll probably want me to plant those charges on the guard towers myself. In that case, I'd recommend moving on the base tonight. They're more likely to be caught by surprise during a night raid, and it'll make it harder for the guards on duty to see me when I plant the charges."
    Brenon again counsels with the Priest, "What kinds of weapons do your people have?"
"Would a select few of your group be willing to learn the use of our weapons?"
"Also, do you have any flammable type substances, like oil or Alcohol...?"
 
Brenon looks a little troubled by the fact that the Edestekai do not have any access to the pirate base.....he was hoping that was their ticket into the facility and planting those explosives to take the towers out. An idea came to him at that moment and he presented it before the group.... "Ok...we've gotta get into that compound and set the charges to take down those towers with bot guards.... we're just too exposed within the compound to be taking fire from above too. Here's my initial idea....I'd like to hear your thoughts on this. What if we have Zhirrzh screen himself just outside the gates of the base....we'll have an Edestekai Priest or two feign sickness in front of the gates, grabbing their heads and shaking uncontrollable and what not, hoping the pirates buy into their being something wrong with thier head implants.... someone will come to investigate...the Priests keep the guard(s) busy while Zhirrzh slips into the base and plants the explosives. Course....we'll have to be ready if he's detected and resort to Plan B, Plan B would be too ram one of the explorers through the fence line in the NorthWest Corner of the base, just between building 3 and the tower...a team will jump out the explorer and rig the explosive and blow that tower, leaving that sector secure for a ground assualt. Telgar and Payne's team will most likely suffer the worst in that scenario as they'll be atop the communications building and taking fire from the NEast and S.East Towers.... you'd have to find what cover you can up there all the while fullfilling your mission. If I were you two I'd make sure your Edestekai know the purpose of that building....I'm sure they'll take great pride in destroying it. can anyone think of a better way to get into the facility undetected?"
 
"Please people, shoot holes in my plans where you see them. Prose your ideas. My ears are open. I want us all to come out of this alive."
 
 
OOC:
    Jeff, based on our observations can you tell us what the pirate buildings appear to be made up of? The answer I'm looking for would either be:
Aluminum buildings?
Typical structures built with wood, dry wall, etc..?
Iron Clad Structures?
Clay Huts?
Etc.... What kind of buildings do pirates build in this kind of climate?
 
Also, are any of the buildings over 1 story tall?
 

IC
    Brenon looks to Raliegh, "Your mission will be pretty important as well...there are 3 complexes which could potentially house our compatriats.....Here <Brenon points to building 8> Here <Brenon points to building 4> and Here <Brenon points to building 16>. You'll need to locate. Again, your mission will be to infiltrate these compounds and free it's occupants and arm them with what we have available; pistols, rifles, grenades, knives, whatever they think they can handle.... those people along with some of the Edestekai will comprise your brigade."
    Payne says "Yes, definetly attack while the fever of the E is up. It would be a terrible waste not to put all that extra energy to good use. Speaking of not putting good things to use, I have had some demolitions training I have not used in a while.
    Telgar considers their map of the compound. "Alright, Brenon how about this for mine and Payne's teams... Instead of taking the rooftop, why not take out the inside of the building and anyone in it? 12 of the Edestekai in
my group will be assigned to Team 'E 1'. They'll be responsible for tying up the
barracks east of the communications room until we are done. The remaining
Edestekai will be split into thirds - 4 in Team 'E 2', 4 in my team, and 5 in Payne's
team. Team E 2 will take care of the south wing of the communications building and
then enter the barrack's west doors and assist Team E 1 in clearing that building."
    Telgar turns to Payne, "Our teams will clear the rest of the communications
building by lobbing grenades into the rooms and shooting everything in sight.
Maybe you can come up with some good explosive packages for this.
When you have cleared your area, exit the east side of the building and
check in the north side of the barracks. If the Edestekai teams need help, assist
them in clearing the barracks and then proceed where you left off. After clearing
the communications and barracks buildings, the Ore buildings should not present
a big problem. You and both Edestekai teams will clear the office and storage
areas of that building and then rally together and exit through the north side. Your
orders at that point will be to head towards the west side of the City and attack
anything non-friendly that moves"
    Telgar turns back to the group, "By this time, my team should be clearing the landing
area and proceeding to the west side of the city to finish off whatever you guys leave for us."
    Turning to Brenon, "I think it might be wise to go under the cover of night to hide our
numbers. A larger group of Edestekai might attract attention too early in the daylight. Also,
this will ensure that most pirates will be in their barracks during the start of the battle. I think
this is something we can definitely pull off. What do you think?" Telgar hands Brenon his map.
                TELGARS BATTLE PLAN
 
    Brenon considers Telgar's response. "Whatever you and Payne feel the best course of action is in taking down their communications ability ASAP I'm fine with. But just remember, those communications have to come down quickly. This base is the pirates livelihood and is likely to recieve backup quicker than the other base. I just don't want an SOS message getting up there..." <Brenon finishes as he points up to the sky>
    Telgar speaks again, "Agreed, we'll make a small modification to my plan then. Everything is the same, but Payne's team will be responsible for the whole inside of the comm building before proceeding. I'll take my team to the roof and take out the satellites and then use the roof to play sniper; helping the other sub-teams as they move from place to place.
    OOC
 
Telgar will get to the roof from the Explorer as Brenon suggested.
He will take out all comm devices on the roof and then scan the tops
of other buildings for such devices.
 
If found, Telgar will shoot from his current position if possible.
 
If not, then he will leave his post to seek out the devices.
 
If Telgar can proceed without leaving his post, he will make sure that
the sub-teams do not run into trouble while moving around outside by
picking off the non-friendlies with his rifle.
 
Telgar will be using the following for this mission:
 
1 Laser Rifle
2 Laser Pistols
Knife
1 smoke grenade
SEU Belt (attatched to rifle)
4 SEU clips (1 in each pistol and two spares)
IR goggles
magnigoggles
flashlight

OOC
Jeff, I assume that since this is a major battle, that we'll have many
opportunities to modify our tactics as we go, so I think I'll shut up for now ;)

IC
    Payne nods in agreement with the current plan. "Big building, big
boom".  "I have spent most of my recent combat experience in trench
warfare. If my logic is flawed I will concentrate the blast on the
section of the building that has some kind of antenna protuding from it.
I intend, with the help of the E accompanying me to fight our way to
that part of the building, with the help of some good cover fire from
Telgar and his group. Hopefully, my E can keep the miscreants off my
back while I set the charge, praying we can fight our way back out
before the pirates can get the opportunity to use the radio. I am
thinking of rigging the pressure plate to the door of the room, so when
they open it, BOOM!!!. If that is not plausible to the flooring in the
doorway, so when the enter the room BOOM!!!. I will set a large enough
charge to take out more than just the communications room, hopefully a
significant part of the HQ building.

OOC
     To answer Brenon's Q,
 
     The Edestekai have only farm tools as weapons - a wicked-looking
     pitchfork type tool seems to be the weapon of choice. As far as having
     oil or other burning materials, they do not have anything of that sort
     in a large quantity. What little oils and stuff they do produce are
     used in religious ceremonies, in little bowls and stuff - they don't
     have 200 gallon tubs sitting around, waiting for a big battle or
     something :)
 
     To answer Payne's Q:
     You see some antenna on the roof of building 19...I also wanted to
     mark that spot on the map, but you know the story...Okay, look at the
     right side of building 19. You see there are 3 doors on the right side
     of the building. Starting from the bottom, you see antenna on the roof
     near door #2. Looks like a subspace, and another antenna for the
     short-wave radio (for communication with the outpost).

IC
        Brenon, once again, turns to the priests; showing them the pirate standard(flag). "What are the possbilities of your people replicating bunches of these so that they may be worn on about the head or arms? Do your people have body paints or anything similar?"
 
OOC
 
     The Edestekai take the standard from Brenon and regard the simple
     flag. They say they could easily make such banners if they thought it
     would help. Many of them vocally announce they are uncomfortable with
     the idea of goinh into battle weilding the banner of their tormentors,
     who are blasphemers of the Edestekai faith.
 
     There are 4 robots in the guard towers - one in each. You have seen no
     other robots.

Raleigh considers their options carefully, not liking the idea of a frontal raid but not being tactically smart enough in combat to disagree. After a rough battle plan is proposed, he offers his view...
    "I'm glad that we have an army of E but this plan seems a bit unstable to me. We are putting too much emphasis on an all out skirmish. Isnt there some way we can create a diversion and sneak in the back. Maybe Have the E come to the front gate and start some holy dance while we snip some fence wire. If anything it may buy us the element of surprise on their forces in the main building and we can two prong our attack? Please tell me if Im out of line here guys but I dont want to see alot of our new friends get chewed up before they even hit the compound."
    Raleigh is obviously very tired and would appreciate very much a chance to get a little sleep at this point. The only thing keeping him going at this point is a possible light at the end of the tunnel.
    Payne agrees with Raleigh. A diversion is better than jumping in
and risking a high casualty rate.  I am ready to move when ever you can
get the E to do their thing.
    Raleigh looks at the faces of the others, wondering what each must be thinking at that very moment. Shaking his head at Telgar's comment he still disagreed with the plan.
    "Look gang, I'm no tactician but this just doesnt look good to me. From where I stand we are leaving too much to chance and too much of our flank open for a counter. What if we could get a team inside first and then hit from three angles? Hell, weve got 100 E so that's gotta count for something right?!! I say we have them cook up a rain dance or something outside the front gate, all hooting and acting pissed. It probably wont distract the bots much but we can count on most of the pirates being there to watch right?"
    He takes a moment to look across at the others, hoping he wasnt sounding like a dumb tech.
    "Anyway, while that goes on we maybe ramp one of the explorers and hit the fence, maybe pack the thing with explosives for good measure. Even better, hit one of the towers that way Zhirrzh only has to get at three. With all hell breaking loose, we blow the other three towers, knock holes in the fence, and suddenly youve got E all over the place. Before the pirates know it were in there control room drinking there beer and breaking all their stuff!"
    Pausing to think for a moment he looks to Brennon. "Ultimately your in charge here Brennon...I just say we take a long look at this and do it right. Id feel bad if we lost a bunch of those E's...or worse one of our own."
 
    Brenon listens to Raliegh, nodding his head here an there. When Raliegh was finished Brenon responded.
"This won't be easy....no matter how we do it. Will there be casualties?....most likely. But hopefully we can minimize that if we're careful..... an idea just popped into my head..... What if we were to get Zhirrzh into the base....with one of the crete sprayers. He could effectively seal off the doors to the 3 barracks. Then, after he'd sealed those we could begin our 'blitzkreig'......Telgar and Payne's teams could eliminate the communications presense. Raliegh's team would free the prisoners and before the pirates could free themselves we'd have the best positions withing the base. As we begin our assault, Zhirrzh can snipe the key bots in their towers under the cover of night and his camo screen; this would give us virtual control of our areas. Afterwards we could deal with the pirates as we please, we'll explain we've got a troop of over 100 soldiers and that they need to put down their arms.....etc..." Brenon then looks to Zhirrzh, "Well....it would mostly be on your shoulders. Course if you're detected we'd have to resort to my initial plan and storm the facilities. What do you all think of this plan?"
    Zhirrzh gives Brenon a grim look. The idea of trying to remain undetected while he sprayed down three barracks didn't necessarily appeal to him, but the challenge was intriguing. Zhirrzh took his time, thinking about all the possibilities, before he finally came to a decision.
    "It offers our best chance of a minimum of casualties, with a not too much greater chance of me being discovered. I'll run with that plan."
    Zhirrzh pauses for another moment.
    Brenon looks at him. "Is that your final answer?"
    Zhirrzh nods. "Yes, that's my final answer."
    Payne speaks. "I like your plan Brennon. How do you suppose we get a man in  without the risk of getting caught?
 
    Payne, continuing his conversation with Brennon. "Yeah, I got a few ideas, but they are kind of off the wall but they may give us a slight edge. 1. I like the idea of the E faking a malfunction with the recievers. That could help some. The trick is to get our man inside. How are you going to get that done? 2. A food gift would be good, they would definetly eat it if it is appealing enough. Why not give them a slight case of botchalism or something like that. That should take some of them out of the fight. 3. I see the merits in the idea of the explorer. Couldn't we try the Trojan Horse trick with it? This would get most of us inside and limit the risk of Zhirrzh getting injured or caught. I think we save all the gun men we can so we can use them when it counts."
    "I like the idea of getting our people in with the explorer. Of course, we would need the pirate to do that probably and that I dont think can happen now. Any other ideas?"
    Brenon responds. "I'm starting to warm up to your Trojan Horse idea....perhaps we can rig the explorer with explosives. We....I....could "sedate" the prisoner and put him at the wheel....dress the explorer up like it got attacked by some wild animals, maul the prisoner a bit. perhaps we could then stow Zhirrzh aboard or atop with his camo screen. At night he'd be virtually undetectable..... plow the explorer through the gate and into one of the buildings....when enough of the Pirates have gathered around the explorer we blow it...this will be our opening move........What do you guys think?"
    Payne elaborates on the Trojan Horse:"Well, if we get enough explosives, put it next to the right building, attract enough of the opposition, and also providing Z can get away from the explorer quick enough. Yeah, it should work and definetly make our job alot easier.