IC
Looking at the printed Pirate map, Raleigh speaks
up. "Well, my vote would be to break right along the border between the
Bachanda trees and the burning land and thenn push north across the oasis.
We can worry about the river when we get there."
Payne is just along for the ride. What ever is decided,
he will go along
with.
Looking at the map and hearing Raliegh's idea. Brenon
was in agreement. "I concur Raliegh, we'll head to the river and burn that
bridge when we come to it......no pun intended. Well men, let's hop to
it."
Telgar jumps into the Explorer and gets it cranked
up and ready to go.
"Explorer 2 now boarding for Slave City One... all
aboard!" he jests to the others. Checking his chronowatch he lifts it to
his mouth, "Zhirrzh, chrono check, do you read? We're about ready to get
going, over."
"Chrono sync, we hear you, Telgar," Zhirrzh responds,
and in moments both Explorers pull away and begin the long journey to Slave
City One. The time is 8:10am.
As you make your way East, following the same route
taken earlier to the Outpost, you detour a good distance around the conquered
facility. It had been a few days since the Outpost was destroyed, which
meant the daily radio contact between it and Slave City One did not occur.
While it was known the radio was damaged and in need of repair, the chances
are good that warning bells went off at Slave City One after 2 days
of no communication. You will have to be on the lookout for a potential
rescue mission, or at least a few scouts, heading to the Outpost. If your
paths do cross, hopefully you will be able to take them by surprise.
Staying on the border of the great Bachanda forest
to your north, you make note of a new terrain yet encountered. A rocky
barren spans as far as you can see southward. Payne describes the area
well, having been used under for manual labor often in this hot, rocky
world. Relating the stories of terrible stun attacks by the Pirates, it
is little wonder Payne is prepared to meet the Pirates at Slave City One.
He recalls several stories where stun guns were used, rendering the muscled
man helpless as they took turns in their beatings. Payne relates angrily
how things would be different if only he had a Gauss screen.
80km into the Rocky Barrens, you detour slightly
to avoid a burnt area (This designated as the old
tree icon in the Rocky Barrens on the map).
At one time this was probably an extension of the Bachanda Forest, but
fire has since surrendered this area to the barrens. BudReeep urges the
team to stop so he can gather environmental and geographic data. Since
you have been almost 3 hours without break, it is decided to stop and have
lunch. Being in new terrain, everyone exits the Explorers, weapons in hand
and keenly observing the area around them. If it is one thing you have
learned on Volturnus, it is to expect the unexpected. With worms and sharks
living underground, Elephants with rollers, and Octopii riding dinasours,
there was no telling what else would show itself.
Bud performs his studies and takes a few geological
samples. After the misfortune of Lyrium's death, the party was lacking
a truly skilled Environmentalist. Kah'liss was taking over as best he could,
but the addition of BudReeep was a great boon in this regard. He gladly
agreed to take on the task, as planet building was his own job. Although
the rest of the team can't speak for Streel, you offer they may be willing
to compensate both Bud and Payne for their services. As any ecologist
would want to stay and study further, Bud understands the primary mission
is the recovery of the initial expedition, which by all accounts points
to them being prisoners at Slave City One. He packs up the envirokit as
everyone loads into the Explorers. He does have enough data to report that
the burned area was a natural occurance, not something that may have been
caused by the Pirates.
Six hours later you arrive at an intersection of
the Rocky Barrens, the Bachanda Forest, and a high cliff. This cliff rises
as far as you can see to the south and east, a huge plateau similar to
the White cliffs of Roved on Outer Reach in the Dramune system. Some
massive planetary movement no doubt caused this gigantic rising, which
you estimate at being a few hundred meters tall.
Continuing East 10 km, you encounter another large
lake. Turning north, after a few kilometers you reach the river's edge.
The great bachanda trees made travel this last 20km a slow one - at times
the snarled roots extend to the waters edge, making travel rough. On several
occasions an Explorer makes a particularly ugly grind over some roots,
or is nearly tipped as it traverses over the wood. As you progress, you
completely and totally realize the complete isolation between the bases
with the loss of the jetcopter. You begin to feel confident that a rescue
mission will not take place until another jetcopter is procured. You congratulate
yourselves on the route chosen; going north straight through the forest
may have been impossible.
It nearing 6pm, the sun will soon drop, bringing
evening with it. You can search for a passable ford now, or you can camp
tonight. Already the insects begin singing their song as the darkness creeps
in sooner, the Bachanda trees hogging the last rays of sun for themselves.
At least you do not feel completely swallowed by the forest, as the great
lake to the East extends to the horizon. Perhaps some Volturnian fish for
dinner tonight? Occasional birds and salamander-like creatures scurry about.
You are definately out of the desert - life has found its niche here in
the forest, lake and river area.
REFEREE'S NOTES
You probably have an hour before total darkness. You can decide to
just camp in and eat rations, explore in the forest or lake or whatever.
You can follow the river a bit to look for a ford, either with Explorer
or on foot. Raleigh will definately want to check the Explorer's for undercarrage
damage, though, as some of those roots made a grinding sound that made
his teeth grit. He can check either today while there is light or tomorrow
morning, but if repairs need to be done, he can get working on them now.
With flashlights he can work through the night if the problem is severe.
One final time, and this time I will put it on your character sheet, I would like to know what your preferred weapon is. Telgar, I have yours which you said before embarking on the trip. If you'd check your char sheets, I want to finally officially update it with your weapon of choice.
Give a breakdown of watch shifts, and who is on when. Never know there may be a troll in the woods or something :) Or if you want to continue to press on through the night and try to ford now or whatever, let me know. If you go looking for a place to ford you may find it soon and continue. Lots of 'what ifs' here, so just let me know...
The map will be up soon - I am going to get that next....