The Jump
 

[OOC]
It seems like the action has slowed a bit and responses are a bit slower than has been...so to put a real turn out there, and for the new guys to jump in and respond to an official stimuli, I'll add this tidbit in. This takes place on day 2, so everyone has time to do their tours, look at the cargo, claim their room, etc.

[IC]
    "About ready, Balou," Stu said, looking into the fluttering display before him. The two were the only ones on the bridge at that time. The Serena Dawn's computer had been calculating this second jump since the ship hit FTL. There was more than credits riding on this bet; there was bragging rights as well as the possibility of ending up several days behind schedule. Stu had spent most of the travel time feeding in calculations and massaging algorithms for the Dawn. If he could jump across an extra wave in this twisted chasm called the void, the trip would be cut down a day.
    He hated to admit it to himself, but it wasn't really impossible to guess that Stu was a bit nervous about this one. Yes, he had made this second jump before. Most of the times it worked, sometimes it didn't. Getting thrown several days behind schedule on this jump was never fun to deal with. Especially when there were deadlines. But that's what makes an Astronavigator's job exciting. There's always something you can make a bit harder, if you really try. And making these coordinates on a brand new Star Route didn't make it any easier. Well, he told himself. It's going to be now or never, damn the torpedos.
    Balou looked up from his center chair. "Good, Stu. Let's hit it...Think we'll get this one?" The Captain knew the odds. You win bets and lose bets, he knew. The key is to play the poker face all the time; most of the time they'll bite. He knew this was a very tricky jump but he wasn't about to step down from the Dawn's abilities. Captains just don't do that. And the Serena Dawn  had pulled them out of tight spots before. She was a good ship.
    Stu shrugged casually. "I think I've got this thing figured out. We'll be coming up on the jump time in 30 seconds." Despite his cool appearance, he studied his algorithms and calculations keenly as they danced across the screen. Last chance to change it or back out. It looked good.
    "15 seconds, Balou. Locked in, she's gonna jump."
    "Cross your fingers then, Stu, and the Dawn may bring us in a few more creds."

[Die Roll: CS+4 (level 4 Astonavigator) -4CS (difficult jump) -2CS (new Star Route) : -2CS total : 83 (FAIL)]

    The Serena Dawn shuttered slightly, just barely. Balou leaned forward and watched the navigator expectantly. "Well, what did we do?"
    It would take a few minutes to recalculate their position. He brought the ship out of FTL. If they had misjumped, no sense in travelling further in some aimless direction through the Void. "Tell you in a minute, Balou," he said, trying to catch his bearings. The higher pitched hum of the Dawn's engines dropped to a lower frequency.
    Balou tapped a console on the arm of his chair, turning on the comm to the entire ship. "We've just made the jump, folks. We are out of FTL temporarily until we get our bearings. I'll get right back with you on the details....have your creds ready."
    Stu didn't like the look of it. The charts were wrong. Definately not anywhere in the Star Route. But maybe close enough to it to where there would still be no problem. Being off of a tested star route was dangerous; even though ships entered this warped plane of space, one random rock lying in your path could be deadly. Making jumps like this was relatively safe, however. Most of the time, if you misjumped the route completely, you ended up closeby. The ship's computer was wildly trying to compute her location. Finally, the answer appeared on screen....

    "Shit," Stu said.
    Balou frowned. "Does that mean we made it?"
    Stu shook his head, forcing a breath of a laugh. "I wish... We missed it, Buck."
    The Captain uttered a curse under his breath. He didn't like eating crow. "How far out are we?"
 

[Die Roll: 1d8:  2]

    Stu shrugged. "Not bad. Only two days off. Coulda been a lot worse. We're sitting right next to the route, too. We can jump right on again without any problems....Um, if there's anything anyone forgot on Pale, we could pop in for it," he confessed.
    Balou turned the comm on again. "Okay, you explorers. Looks like this new Star Route gave us a bit more trouble than we thought. A good attempt, though, you have to admit.
    Balou waved the navigator away. "Talk to Grynh and be sure we're ready to go FTL again. Get us on the route, and get us to Volturnus."
 

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Referee's Notes:
If there is anything else you would like to say/do before entering the Zebulon System, do so now. It is now Monday...We'll give the deadline for this to Sunday midnight (I'll be out of town this weekend). But, as always, if everyone is ready to go, I'll continue with the story. We're about to really hit the road...er, star route, now...

It may be a good time to just carry on some RP conversation with the two newcomers, but hey, that's me speaking. Do what you want. It's YOUR game, after all. (Does that sound like some cheesy commercial or what?)

Happy adventuring!
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