Inside the Compound

IC
Kahliss watches the operation go down with unexpected ease.  It was
amazing, watching the group in action ... it was almost like they had been
doing this for years, instead of .. weeks?
    He readies his rifle, holding it more firmly as he prepared for the
unexpected.  He follows closely behind Brenon, since it seemed like a good
idea... and no one said he couldn't....
    Brenon quietly instructs Zhirrzh on his role, "I want you to slip in
using your suit and crete the doors to the living quarters...if you
encounter the robot try to get behind it and crete it as well... once this
task(s) are done, chrono in to us and we'll proceed with the second phase of
the operation... Phase II, Zhirrzh I want you back here with us we don't
need any friendly fire... at this point we'll pair off with the Kurabandai,
2 Kurabandai to each one of us, we'll go room by room; grenading if
necessary and exterminating any remaining pirates.
    Telgar, BudReeep and 2 Kurabandai will move to take the power room
    Myself, Kay'liss and 4 kurabandai will move to take the radio/computer
rooms
    Zhirrzh, Raleigh and 2 kurabandai will move to take the com room
    Lstayric and 2 Kurabandai will move to take the Com Room

    Understanding the objectives, Zhirrzh checks his HoloScreen again and
rushes to the west door of the room...

{Intelligence Checks by select characters}
    Rolls secret

   LStaric shrieks. "Wait! There's an alarm!" Zhirrzh stops short, turns to
the Vrusk. LStaric scuttles to the southern wall and points to a small
infrared security system a foot above the floor. A matching IR plate was
embedded in the wall opposite. The trap identified, the team slides a large
crate in front of the IR Beam. Stepping up on this box, it becomes easy to
leap over the beam, leaving it undisturbed.
    Rushing through the western door, Zhirrzh finds himself in a storage
room, just at Amar described. This area contains shelves along both the
north and south walls, and several small tables scattered about the center
of the room. There are many large crates on the shelves and several smaller
boxes and crates on the tables. Once the outpost is taken, Zhirrzh muses,
this will probably replenish some supplies.
    Once again, Zhirrzh is stopped at the western door. It was locked.
Deactivating the HoloScreen, he motions to Raleigh, who once again steps
forward with his Techkit.

[DieRoll Raleigh]
Security Systems: Open Locks
 Skill level +1CS - 1 /lock
   3 - 3
   Adjusted Column = /0
    Roll = 42    MISS

The time passes. One minute passes. Finally, Raleigh sighs. "Damn. I can get
in here. There shouldn't be a problem." He continues to try as the rest of
you eye each other warily. There wasn't time for these delays!

[DieRoll Raleigh]
Security Systems: Open Locks
 Skill level +1CS - 1 /lock
   3 - 3
   Adjusted Column = /0
    Roll = 72    MISS

  "DAMN!" Raleigh hisses. Another minute passes and the door remains locked.
Telgar places a reassuring arm on the disgruntled tech's shoulder.
    "Calm down," Telgar whispers. "You can get in." Eyeing the garage
through the eastern doors, watching for anything, Telgar glances to Brenon.
    "Give her a few more tries Raliegh, I've got faith you can do it....." Brenon prods.
    BudReeep, taking the time to ponder the current situation, volunteers to stay within the explorer and guard it from
intruders, since he is too injured to venture into the compound and engage in armed conflict.
    Raleigh nods at the words of encouragement, glad that even in moments of duress that the others were still calm and had faith in him. Pointing at the lock, Raleigh curses softly, "Youre going down you little *%$@#!!!"
    Telgar smiles reassuringly at Raleigh, then readies his rifle in the direction he expects the bot to approach. He looks at the others to see if any of them had decided to cover the team as well.
    "If we can't get the lock open then I think we'll have to storm in and go via this entrance.... My team will take the further hallway that parrellels the living quarters, Zhirrzh can meet up with us there, Telgar's team will provide point for mine. The rest of you will take the closer hallway parrelleling the Living Quarters, when given the command I want both teams each side to lob a grenade into the living quarters and exterminate the pirate scum.....we'll then proceed to move at each our own discretion, moving from room to room....Raliegh, if things get ugly I'll order a retreat, at which point I want your team to quickly back off and rescue the prisoners and get them safely to the explorer...." Brenon agrees to the Dralasite's suggestion; BudReeep will remain with the Explorer.

    {{ Intuition check with Penalty for possible Pirate on duty - results
     have been and still are secret }}
 
     IC
        Raleigh continues to open the lock as quickly as he can, while the
     others prepare to rush in.
     [DieRoll Raleigh]
     Security Systems: Open Locks
     Adjusted Column /0
        Roll = 55  MISS
 
     Continuing...
 
     [DieRoll Raleigh]
     Security Systems: Open Locks
     Adjusted Column /0
        Roll = 8  PASS  COBALT
 
       Another long, arduous minute passed before the metallic -cLinK- of
     the unlocking door could be heard. Raleigh sighs a silent apology and nods to the group, letting them know this next obstacle was clear. It had been almost 4 minutes since Zhirrzh disabled the camera. Had anyone noticed? Even though it was around 1:30am, the pirates had to be on a higher alert, since half of them had been defeated only hours before. Nothing to do now but proceed with plan and hope everything works out. Zhirrzh activates the holo screen. The sturdy image of the Yazirian fades to the wavery illusion of the HoloScreen. The illusion taps at the door panel. When the door opens, Zhirrzh steps out into the corridor, crete sprayer in hand.
    Stepping out and turning left, Zhirrzh sees two humans, one holding a Sonic Disruptor and one holding a laser pistol. The two jerk back suddenly as the door opens and quickly raise their weapons. The two are standing in the main hallway and it appears they have just exited the Common Room. Further down the hall, near the far hallway, is a third human. A second robot, identical to the first, is with him.
OOC
    For a picture of this, see the outpost map

IC
    Zhirrzh himself is surprised at the near proximity of the pirates. Equally so, and without your own team suffering from the effects of surprise, the Pirates are taken aback at the opening door. The only limiting factor is Zhirrzh, since he held the Crete sprayer. Immediately dropping the slung sprayer, the Yazirian reaches down and pulls up his assigned Needler Rifle to hand. He knows when a subject is actually looking for a hidden Holo screen, and in a very limited area, the distortion is easy to see. It would help against aiming accuracy, but in this small area, walking out of a door that was just opened....well, the Frontier is waiting on that HoloScreen v 3.0...

{{{ Turn 1 }}}
Roll for Iniative
    Surprise penalty negated both teams
    Zhirrzh roll -1 (pulling up Needler) 3 + IM (5)= 7
    Pirates roll = 7 + IM(4) = 11
    Pirates have initiative

Before Zhirrzh can bring up the rifle, the Pirates are able to get some shots off at the distorted illusion before them.

[DieRoll Pirates]
    {{ DieRoll "Kurt" }}
    Sonic Disruptor
    Base +1
       12 meters Short range +0
        -1CS Soft cover (distortion) from Holo Screen
        Adjusted Column = /0
            Roll = 36    HIT    YELLOW    15 damage
      Zhirrzh's current Stamina = 30

    {{ DieRoll "Red Eye Jones" }}
    Laser Pistol
    Base +1
        12 meters Short range +0
        -1CS soft cover (distortion) from Holo Screen
        Adjusted Column = /0
            Roll = 88    MISS

   After firing the two quick shots, the pirates begin a quick retreat. The far pirate with the robot dashes down the second hallway, while the first two seem to be heading for the Living Quarters.
    Not having time to cringe from the pain of the Sonic Devastator, Zhirrzh levels the Needler at the retreating pirate.

[DieRoll Zhirrzh]
Needler
    Base +4
    Roll = 84    MISS

    The Needler rifle -CouGhS- as it fires its burst of needles. Missing their mark, Zhirrzh contemplates the next maneuver. Any chance of surprise is now gone; the only hope is these pirates can be taken out fast enough, while the sleepers are still pulling up their pants....
 

OOC

 Well, now that it's started, just a FYI of what happened, a little behind the scenes, if you will. I rolled each time Raleigh failed, as a time unit, an Intuition check of the Pirate that was in the computer room. You make Intuition checks to see if you detect something out of the ordinary. Since one of those monitors was static, it was a valid check. It being so early, I rolled with a penalty. But he realized the monitor was out at the beginning of Raleigh's final attempt (if only it took one LESS roll). Seeing the monitor was static, but that the IR alarm had not been tripped, he just tapped the intercom and alerted the 2 pirates in the Common Room. Asked for them to check it out. He knew they were there, and he didn't want to disturb the others who were sleeping, as it may be nothing. They had just gathered a few weapons and were in the hallway when Zhirrzh opened the door.....

I'm stopping here, to see what you want to do from this point. I hate stopping every few seconds, and as you know (BudReeep, you'll find out), when a combat gets going I usually keep rolling until everyone's dead :)   But I want to be sure we're on the same page and I don't want to assume anything. Check the picture again, I just added the retreating arrows of the pirates path.

What you do next, only strategy and the luck of the die will tell.... :)

BTW, Kah'liss, if you want to update your character sheet to reflect the data I have, it is here.
http://www.inetnow.net/~jeff-b/StarFrontiers/Characters/cronin.htm

I have again updated everyone's character sheet with their current Experience points left to spend. Check it out....
 

Jeff