IC
Brenon lowers the magnigoggles and immediately beckons Zhirrzh and Raliegh
to his side....
Raleigh slides as quietly as he can across the hillside,
doing his best to stay covert.
"Zhirrzh...wearing your suit I want you to go into
that Edestekai village and wear the polyvox. Gather as much language as
you can. Scout out the village but always keep your distance. Keep strict
radio silence unless you're in need of assistance." Brenon nods to Zhirrzh
- they had to go back to the Explorers to retrieve the Poly-Vox..
"Raliegh, which of the explorers is in the worst
shape....? I've got some ideas about making the explorer a nasty trojan
horse bomb thingie.....we'll work out the details in a bit, but I've got
a good sum of TD-19 just beggin to be used...." For the first time in days
a twisted little grin forms upon Brenon's face.
"Well," Raleigh mutters as he strokes his chin in
thought, "I figure the pirate explorer is probably beat up more than our
and that probably works to our advantage. If they see their own Explorer
rolling up, they may think the communication breakdown was a permanent
one and not suspect an attack."
Brenon continues, "I think we may need to
get the Edestekai on our sides.....their numbers are much more than I anticipated,
and if the records prove true from the outpost, they might just try to
protect their 'God' friends if we move to assault. We'll have to show them
that the pirates are exploiting them, and the only way to do that is to
understand them and their language......." Both Raleigh and Brenon look
up at the same time to see Zhirrzh 100 meters off and then suddenly shimmer
into a nothingness as he turns his suit on.....
Brenon tried to keep up with Zhirrzh via goggles
but the task was too difficult. Instead he turns his attention to the compound,
mapping it in his mind.
A few moments later he invites Payne to join him
in 'interrogating' the prisoner they'd toted along for this journey.
Brenon will question the pirate about the compound.
Looking for any information about defenses, etc....
For this part, Raleigh will inspect the pirate explorer
and see if he can rig a remote guidance device of some sort.
Upon hearing the invitation to join Brennon in the
interrogation,
Payne cracks his knuckles as a sadistic grin comes to his face.
Payne
turns to Brennon and says " This is going to be fun. I am sure our
frien
can provide us wit all the intel we will need for this operation, if
not
I will be more than happy to get to want to tell us." Payne is
all too
eager to play bad cop to Brennon's good cop.
Brenon has an after thought and decides to ammend
Zhirrzh's orders,
"Ammend Orders. Zulu, This is Bravo, plant the package, making sure
package
is silent. Then proceed to scout surrounding area...."
Zhirrzh Translates To:
"Zhirrzh, change in orders. This is Brenon, plant the polyvox in the
village
and make sure the volume is either turned low or off, they proceed
to scout
the area."
Brenon's orders to the rest of the crew: "Ok people.
We may hide out here a couple of days. Depends on what
we can gather from the PolyVox. Zhirrzh is going to plant the polyvox
in the Edestekai Village and scout out the area. In the mean time we need
to secure our position by camoflage.... I have some ideas about fortifying
one of the
explorers for an assault, but would like your ideas in reguards to
it....."
Raleigh listened to Brennon's orders, smiling as
he could almost picture what Brennon had in mind. When it was time for
feedback, he chimed in.
"I like what youre thinking here buddy, we deck
out the explorer and roll that bad boy through the front gate. Maybe put
a half dead pirate at the helm? Anyway, while the explorer causes all the
comotion, Zhirzzh and Telgar and maybe one more go in the back door and
hit em in the rear. They turn to fight that threat and the rest of us roll
up in the other explorer and get em in a cross fire. Am I close here?"
Payne turns to Brennon and speaks. "Since we will
be here for a few
days, maybe we should run some regular patrols around the area, just
to
see what else we can find, and also to keep ourselves aware of any
pirate movement, especially any movement that would bring them right
into our camp."
"I like that idea Payne," Raleigh replies, "That
way we can get multiple views of the compound." Maybe you can take Bud
with you, do a trek around the facility with a holocam and take photos
while Bud takes more readings. What do you say Brennon?"
Zhirrzh grabs the spare polyvox from the Explorer,
giving it a once over to verify it was in working order. Satisfied, Zhirrzh
makes his way toward the Edestekai village. Reaching a safe distance from
the edge of the village, he lays low, concealing himself in the nearby
landscape.
Replacing his sungoggles with a pair of magnigoggles,
Zhirrzh watches the village, looking for areas where many Edestekai gather
to talk. Slowly, he moves around the edge of the village, occasionally
stopping and looking for a likely place. Zhirrzh sighs, as his job is made
all the harder in that he not only has to find a well used area, but the
area must also offer a way of concealing the polyvox.
As the day wears on, Zhirrzh continues his search,
gathering other interesting information and reporting back to the team
at regular intervals.
If others ask what we're doing with the prisoner
we're going to try to extract information from him. Brenon will instruct
the others at the camp to help in camoflauging our position and to be alert
for any pirate activity. Payne and Brenon will request privacy in dealing
with the prisoner and ask that no interruptions other than to inform us
of danger. Brenon will ask Raliegh to keep the others in order while he
an Payne 'talk' to the prisoner ;-)
"Raliegh, you mind watching over the others
while Payne and I try to extract some information from the prisoner? See
to it they keep their eyes open for possible signs of trouble. Also, if
you would......<whispering tones> keep Bud away from the explorer we're
in with the prisoner. Looks like he has a squimish stomach and there won't
be pretty noises coming from it...."
Brenon pulls Payne aside and discusses the tactics they'll use in questioning
the prisoner....
"Basically, you'll play the role of the one just
itching to cut the bastard's fingers off. I'll play the cool
collective, 'Im really on your side' guy..... Just
remember, don't hesitate to lop off one of his digits if he
isn't quick with his answers or doesn't comply or
if I give you the "look",
but you gotta be quick about it.Don't show any sign
of hesitation..... And it usually takes a finger or two
to set in with these guys so....."
Brenon and Payne pull the prisoner into the 'acquired'
explorer and clear some room. Brenon asks the
prisoner, "Are you right or left handed? I'd answer
truthfully if I were in your shoes because right now
it's in your best interest."
Brenon will wait a few seconds for the prisoner's
answer. (I'm imagining this interview will go in similar style to that
of The
Matrix)
Results:
If no answer is given Brenon will pick leave it
to Payne's descretion to figure out which hand is his main hand.
<INSERT Payne's Actions Here>
If the prisoner complies and provides an answer,
Brenon will pick the opposite hand the prisoner spoke of... i.e. if the
prisoner picked left, Brenon
pick the right hand.
"Well, good, we want to leave you the use of your
left hand in case you need it in the future. So we'll start on your right
hand."
<INSERT Payne's Actions Here>
IC:
After Payne did <X>, Brenon will explain the
rules of the game to the prisoner.
"Well,here's your deal. If you comply, if you answer
my question swiftfully and truthfullly. You'll get out unmarred. My friend
here, Payne; a name that suitably fits his profession i might add. Well,
basically Payne is going to lop off a finger each time
you don't play by the rules. Now, we're gonna start with your <X>
hand because you told us that the other hand is your main
hand. I'm going to give you the opportunity now to change your choice just
in case there was a....'misunderstanding'.....
IC:
The Questions:
(if anyone has any questions for the prisoner, please
route them to the listbot too, we'll just assume you asked me to ask it
before hand. that is if that's ok with Jeff.)
"What is your name?"
"Mr. <NAME>, do you want to live?"
"Mr. <NAME>,How many pirates occupy Slave City?"
"How many would you say are security personnel?"
"Do you have any kids?"
"Mr. <NAME>,Are you aware of any bots on patrol
there, or serve any other function"
"Do you have a wife?"
"Mr. <NAME>,Where is the power room located?"
Brenon will hold up the "Where-the-hell-is-the-MAP" for the prisoner.
"Mr. <NAME>,Are the towers that surround the
complex always occupied?"
"What's your favorite drink?"
"Tell us where all the entrances are to the compound"
Brenon will hold up the "Where-the-hell-is-the-MAP" for the prisoner.
"Mr. <NAME>,What can you tell us about the Edestekai?"
"Are they helping the pirates?"
"How old are you?"
"Does SlaveCity have a jetcopter?"
"Mr. <NAME>,What is the relationship of the pirates
to the Edestekai?"
"How many pirates occupy Slave City?"
"Where are the living quarters located?" Brenon
will hold up the "Where-the-hell-is-the-MAP" for the prisoner.
"Mr. <NAME>,Do you have any family here?"
"How long have you been on Volturnus?"
OOC:
Scenes deleted from "The Volturnus
Connection"
The Interrogation -
Pirate: "I know my stinkin rights you bastards!!
You can't scare me with this Gestapo crap!!! I want my phone call!"
Brenon "Tell me, Mr. <NAME>, what good is
a phone call if you can't...speak" <smug little grin>
Payne approaches prisoner with tongs and knife
in hand.....
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