[OOC]
Kevin (Kah'liss) has created his own Character Page, with a picture
of Kah'liss on it to boot. Check it out from the main page if you like,
and if you want to do something similar, you can keep track of your own
page as well...I will be keeping notes though, so when that "Wartech 5000
Mega-Bolt Destroyer Gun" pops on your character's equipment, I will raise
my brow on it. :)
I'll be sure everyone talks it out before posting the next turn...the
lounge scene was a bit difficult because I sent 1 turn out, and then I
still received emails from the original turn, so what I did was go back
to both turns and put dialogue in, so to not miss anything, you can read
them again at the page:
http://www.inetnow.net/~jeff-b/StarFrontiers/index.html
Again, it didn't disrupt anything, but I did learn to not jump into
the fun immediately. That could have been nearly disastrous in combat or
some other scenerio. So hopefully we'll be good from there.
I have put the Serena Dawn's map on the page as well.
[IC]
Pale. Eastin Hotel. 2nd Evening, 18:00
Three sleek skimmers line the curb outside of the
hotel, their sides emblazoned with the official emblem of Truane's Star.
Christina Rook stands before the vehicles, addressing the party and directing
the drivers to store the team's personal gear. She looks the team
over. "Well, I hope your stay here on Pale has been a pleasant one. I'm
sure you are ready to get things going, however." She glances down at a
file computer and reads over a few more things. "The crew of the Serena
Dawn are already at the Space Port; they are making their pre-launch preparations
and assisting with the loading of the freighter. If you are ready, we'll
meet them."
Moments later the three skimmers pull from the curb.
Hovering inches above the ground and purring smoothly, the vehicles make
their way into the busy traffic and head for the space port.
Pale. Pale Interstellar Space Port. 2nd Evening, 20:00
"Excellent, everything is almost ready," Syonik,
the Dralasite assistant of Ryseak, says as he looks over his checklist
for the 4th time. "Everyone present, equipment loaded...I guess the only
thing left to say is...Good luck."
The Serena Dawn sits before you, 30 yards wide and
probably 50 yards in length. A large loading door on the 2nd level is open,
a few workers in Streel uniforms walk down the ramp towards Syonik. "Explorer
is secure inside the shuttle. They are ready for departure."
You have seen the crew of the Serena Dawn flitting
about making their last minute preparations; for the first time Balou walks
up to you, gesturing to the ship proudly. "Well, here she is. If you are
ready, she is."
With anxious speed, Space Port members begin clearing
cables from the Serena's path. As the team begins to board the freighter,
both Christina with her government entourage and the Streel employees give
final farewells and wishes of good luck. The team walks up the ramp to
the freighter and watch as the door pulls up, finishing with a metallic
clank as it closes.
Serena Dawn. Bridge
Balou leads you to the bridge. Along the way he
gives a brief tour, pointing out hatches, airlocks, and other notable features
of the ship. As you near the bridge he points out your quarters, noting
that he'll let you fight it out over who gets which one (except for the
first cabin on each side - that's for the crew - the beds are bunks, 2
per room). As you enter the bridge, you see Stu and Grynh for the first
time, both punching away at keys on their consoles. Naydash sits at her
console too, speaking with port traffic control on clearance for takeoff.
They ackowledge your presents with a brief wave, then continue with their
work. Finally Naydash announces, "Balou, we are cleared for takeoff. Whenever
you're ready."
The captain looks at you in question, "Ready when
you are, team."
"Let's go, what are you waiting on?" Telgar answers.
Balou nods, tosses his head to Stu. "Take her away,
Stu. She's been sitting here too long and she's ready for the stars again."
Stu grins and engages the engines. The Dawn begins
to hum a bit louder, the sound increasing as the engines prepare to launch.
"'Pretty as a picture," Grynh adds, monitoring the engine levels at his
console. "She's all yours."
The Dawn lifts off of the ground, begins to make
a slow progression past other terminals. After she taxi's a bit, she hits
full thrust and rockets off, leaving the Space Port far behind. A few minutes
more and the viewscreen shows the blackness of space. A few other ships
arriving in orbit are seen, their engines blasting an occasional flash
of blue or yellow in the quiet of space. The Serena Dawn continues accelerating
and soon leaves Pale behind.
"Ready for void travel on my mark, 2 minutes..."
Stu begins. Grynh studies his console closely. "Two minutes...MARK," the
Navigator concludes.
"Mark, aye, 2 minutes," Grynh responds. He glances
to the team. "Ever been on a bridge before, when going FTL? (OOC: FTL=Faster
than Light)"
"Zebulon Route initiated. Astronavigation ready,"
Stu announces after plugging at some keys. "1 minute....MARK."
Balou grins. "I always like this part. These guys
sound so... official."
"That's why they're so good," Naydash chimes in.
"The talk is half of it."
Grynh throws a devious smile to Naydash, who shrugs
a 'tell-it-like-I-see-it' expression.
"15 seconds...MARK." Grynh studies his console intently,
making a few adjustments where he deems necessary. The hum of the Dawn's
engines are now very loud, her inundating rythym increasing rapidly. Grynh
and Stu are lost in their consoles.
"FTL....MARK!" There is a loud CLAP, the stars in
the viewscreen blur and grow long tails as the Serena Dawn jumps into the
void. The stars on the viewscreen stream by as fireworks would at a celebration.
The hum of the engines soften now.
"Beautiful as always, guys," Balou brags.
Grynh leans back, satisfied. He glances to the team.
"Getting there's the hard part. Now that we're in the void, smooth sailing....Except
of course for Stu here, if he's going to win our little wager."
Stu shrugs, cocking his arm over his chair back
to address the Engineer. "She'll need a day to make the calculations I
feed her. We'll know by tomorrow what we can put on our wish list, thanks
to the team here."
Balou smiles. "Well, we've got a few days either
way. What do you want to do to pass the time?"
=============================================
Referee's Note:
Check the map of the Serena Dawn, if you have any
questions about it, let me know. Your gear was packed seperately - the
Explorer is loaded onto the shuttle. It is recommended you wait until the
Dawn comes out of FTL speed before you load everything onto the explorer
-- the whole (Items tend to shift while travelling) scenerio. But you can
do whatever you want.
If you want to carry on any conversations with your team or the crew, you may do so.
The Crew will definately show anyone around the ship who wants a tour. Grynh will eagerly show off Engineering if asked, and will probably talk you to boredom about the works of Ion technology. He also explains that Engineering can serve as a secondary bridge should anything happen to the upper decks. Each lifeboat holds 4 people and has survival gear in it (a few days of food, water, laser pistol, sungoggles, etc.)
Balou explains that the Freighter can easily be modified to transport passengers, and has been in the past. The rooms are usually single-occupancy, but in this situation bunks were put in. Other storage decks can be used for passengers as need be.
The green airlocks monitor the air on the other side of the door. If a vacuum is detected, it will not open. A guage on either side of the door displays a red or green light, indicating proper air levels. They will not open until a green light is displayed.
Elevators service all three decks. The hatches can be used as well,
but it's a lot slower going.
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