As the dust settles
over the fight, broken spears and weapons tossed aside scattered about,
Athru looks to Tune, the fallen Ul-Mor. Zhirrzh, standing next to the octopi,
kneels down to give his last respect. In doing so, he makes sure to cover
the bullet wound with a tentacle as cooly as he can. What they don't know
won't hurt them, he muses. Besides, the poison is what killed him, not
my bullet...
"The poison of the Quickdeath is very speedily,"
the Poly-Vox repeats Athru's words in its broken translation. "We do not
lose Afilk Kwidge Tune, he joins a different form of the One." The Ul-Mor
congratulate you and ask many questions about your weapons, particularly
about the fire stick that Brenon yielded. They explain that Tune was named
for his love of Kwidges, and per Ul-Mor tradition, he is to be buried at
the site of a Kwidge breeding ground, on the other side of the Burning
Lands. They are eager to return to their tribe as well.
Zhirrzh deactivates his camo screen and stares
down at the dead creature. "What the hell was that?" he asks quietly. The
size and incredible speed the Quickdeath was capable of had nearly stunned
Zhirrzh into inaction. He had found it hard to believe how many of his
shots had missed the lightning fast creature. The fact that the creature's
armor had protected not only against beam, but projectile ammo as well
gave Zhirrzh a deep respect for the Quickdeath. A formidable creature,
well deserving of its name.
He glances up as Athru arrives and dismounts. As
the Ul-Mor informs them of their new status, the reason for their brush
with death surfaces. Zhirrzh pauses for a moment to gather his thoughts
before broaching the subject. He offers his thanks for making them One
with the Ul-Mor, offers his sympathies for the death of Tune, and then
asks the about being taken to the Vrusk.
When asked about the Vrusk, Athru tells you that
it stays in another tribe, which is many days travel south, at the tip
of the Burning Lands. You can either head that direction
now, or go back through the caverns to retrieve your vehicle...
Raleigh looks at the mutilated body of the Quickdeath
in awe. How could one living creature take so much
damage and still live! Giving it a kick for good measure, he walked
back over and joined the others. He glances to Zhirrzh, "Told you I was
getting the short end with this damn needler." ;)
Even before the grand finish of Quick Death, Kahliss
finds himself making his way toward the injured party member. Once it is
over, he is by his side ... seeing if there is anything he can do. But
alas, it is too late. When the elder steps over and examines, Kahliss
is quick to move out of the way. He too notices the injury, but remains
quiet on that fact. He then gathers his items and walks slowly to
the edge, mourning the new loss. He had really liked the young Octopi
...
After the short celebration marking the parties
introduction into the tribe, Raleigh gathers everyone together. "Ok, gameplan.
Lets head back to get the Explorer and then we will set off to find this
Vrusk. Zhirrzh, if you could talk to the chief over there
and get some directions, better yet a guide, that would be great."
Zhirrzh nods to Raleigh
and trots back over to the Ul-Mor. Explaining their need, he attempts to
convince the Ul-Mor into providing them with a guide to the other camp.
Telgar gathers his things, catches his breath, and
cleans his knife. There is no need to attract predators to the scent
of blood. After sheathing his knife, he checks his ammo and inspects
his weapons, making any repairs or adjustments needed. Telgar opens
his backpack and takes out a Net Tracer.
"Brenon, keep this with you in case something happens
and we get lost down there. I've got the Net Ears with me so, as
long as the caves don't block the signal, we can use you as a beacon.
I doubt we will have to resort to that, but in this land, it seems it pays
to be paranoid."
......suddenly the beast was upon him, Brenon fired several bolts into
the creature, it seemed unaffected...what happened next was all a blur;
the QuickDeath lept at Brenon, Brenon tried to dodge but the QuickDeath
so far had lived up to the prefix of it's name; 'Quick'. The next thing
Brenon knew...he was in the mouth of this beast being shaken like a Craxis
Cocktail. It all happened so fast, yet...so slow. Brenon raised his elbow
and landed it squarly into the creatures head, it dizzied the QD for a
split second...long enough for Brenon escape....Brenon could hear gunfire
rattling near him....an Ul-Mor lay on the ground and suddenly the QD waivered
in it's stance and finally fell to the sand, causing small amounts of sand
to fly into the air; Brenon sheilded his eyes.....
A cheering could be heard from the surrounding Ul-Mor;
they began to close quarters. Brenon stared at the QD for a few moments
more; admiring and respecting the beast. He then tended to himself, checking
for wounds or other injuries. A person tended not to feel the pain when
their adrenaline was pumping...and it flowed like blood through Brenon's
veins. Brenon was
ok and began thanking God for the invention of the Skein Suit... Many
of the Ul-Mor had come down to greet their new brothers. Many were pointing
at the groups weapons and talking amongst themselves, a look of fascination
and astonishment filled their eyes. Brenon returned that look with one
of respect and admiration because he knew that each one of these slimey
bastards had taken a QD down with their primitive weapons. Brenon was
both impressed and mystified. It was at this point that Brenon began looking
around to make sure all heads were accounted for, he didn't see Kah'liss'
head... then he saw him, kneeling beside the fallen Ul-Mor. He made his
way quickly to where Kah'liss knelt and noticed that there was nothing
to be
done; this Ul-Mor had seen the last of his days and had joined 'Another
form of the one'.
A celebration ensues after everyone overcomes
the shock of the battle and tribute is paid to the fallen Ul-Mor. Flasks
of an Ul-Mor concoction, tasting like thick honey blended with salt,
is passed around in great abundance. If you can get past the taste of the
mead, its effects are what you'd expect of any other alcholic blend.
The Ul-Mor do share their stories of the Quickdeath
over much drink and ferver. All agree that the only way to conquer
it is to grapple it to the ground; tight melee to hopefully avoid the
claws and maw of the creature. As they all tell their stories, they proudly
show off scars from their own Ritual. You find that the majority of the
Ul-Mor have scars of some kind, evidence of the ferocity of the creature.
A couple Ul-Mor are even missing a limb, and they recount with excitement
how exactly they lost their appendage.
Hearing the stories, you can easily imagine a band of 7-10 Ul-Mor
hanging on tightly to the Quickdeath, tenatacles and
spears flailing about. Perhaps an hour after the Ritual, Athru says
it is time to leave the Place of True Warriors. Quickdeath occasionally
travel in pairs, and when one can't find the other in its hunting
area, it can come looking. This sparks a few quick
stories of a second Quickdeath. Of course, the entire Ul-Mor party
helps battle the second one as those who undertook the
Ritual are usually too spent to battle another beast. In answer
to Zhirrzh's question, the Ul-Mor present you with necklaces made of brightly
colored beads. Attached is also an intricately carved medallion of wood
about two inches in diameter. "This with these charms you will be known
with Ul-Mor," the poly-vox explains as it translates Athru's words. Raleigh
chuckled. While truly an amazing piece of work, the Poly-vox wasn't perfect.
Seeing some of the Ul-Mor's amused expressions when it translated for them,
it was obvious the Poly-vox's words often missed the bullseye on their
end.
Although Athru understands you wanting to leave immediately
for the Vrusk, he tells you that the rest of the tribe is
still waiting at the Oasis for them. The 6 days of the Time of Waiting
is full of other Ul-Mor festivities, culminating
with the return of the now adult Ul-Mor.
The camp where the Vrusk stays is at the southern
tip of the Burning lands, several days journey from here, but with
your Explorer, he believes you could reach it in one day. They would
provide a guide if you wanted it (although this
would slow you down to the slow pace of the Loper - Ul-Mor refuse to
travel without them and will not agree to riding in
the Explorer). Or if they prefer, a map would be provided. Although
curious about the races of the Frontier, they find
it hard to grasp the idea of civilizations from other worlds and seem
to accept the images with quiet acceptance. The
desert is their home, wherever anyone else is from is their own business.
Therefore they do not share your urgency in
uncovering the mystery of what's happening on Volturnus. To them it
seems to be about some lost creatures who are passing
through their home. They will help while you are here, but are not
overly concerned with life outside the desert.
The Celebration....
Brenon suggests that they all have a meal with the
Ul-Mor; their new desert brothers, before they part ways in search of this
Vrusk. Perhaps the Ul-Mor can share their personal tales and experiences
with the QD....
After the Celebration.....
(Brenon is taking everyone's advice, Net Ears, QD Steaks ;), etc....)
Let's pack and move back to the explorer and search for this vrusk.
Before departing, Brenon will address his group.
"Several important things
happened today, not only have we gathered more information on this
area and
it's inhabitants, we've gained friends and allies..."
Brenon turns down Athru's offer for a mounted guide,
instead persuing the map idea. "I like the idea of a map, if you could
provide us with one, that would be most gracious of you and speed our journey
considerably"
Once the group makes it back to the Explorer, we will move swiftly
in search of this other tribe of Ul-Mor so as to find the Vrusk.
Brenon will lower his SEU setting to 5. He also makes sure to retrieve
his sticky bomb from the field of
battle.
After he helped create a means
of carrying the dead friend back, that he might returned to the place of
his final resting, he made a quick examination of the remains of the dead
quickdeath, adding the information he gathered to that which was already
stored in his datapad.
Kahliss spent the return
trip taking as much as he could with the Ul-mor, now that he could glimpse
a clearer view of the society. He attempted to learn all he could
in the short time, including the related desert knowledge the tribe had
gathered. In return, he answered any of their questions.
Raleigh, seeing the group readying to move out,
begins to pack his gear. Once done, he tests his pack for
weight and, deciding he has room, takes some of the packmules...er,
Kahliss' gear as well, namely the
extra rifles he was carrying. He also slings the needler in favor of
his Assault Rifle and Gyro Jet pistol. Once done, he gives Brennon the
thumbs up.
The Ul-Mor (with the new Ul-Mor) all leave the Place
of True Warriors and prepare for the long, dark journey through the caverns
underneath the Burning Lands. Three days later, you arrive back at the
Oasis and are greeted by the remainder of the Ul-Mor tribe. The celebration
had been underway since your departure and your return sparks the climax
of the celebration. As you reach the Oasis, Ul-Mor bands break into song
and dance as they welcome the Ul-Mor (led first by Re-Dair the Blue, followed
by the team) {{Imagine the oopa doopa dee doop song of the Ewoks}}
The party raged on into the night. At first, Raleigh
had thought it strange to be sharing ale with an octopus. As the night
wore on though, he thought less and less of that small fact and actually
had a great time.
Kahliss firmly enjoyed himself during the party
at the Oasis, though he refrained from more than a glass of the local intoxicant,
needing to remain sharp for those who wouldn't be nearly as 'sensible'
tonight and the following morning. As always, he remained lightly
packed and always ready to move on.
The next morning, Raleigh spent most of his time
packing, begging Kahliss for an aspirin, and trying to find the damn loper
that had s*@t in his mouth! (That is a reference to the after drinking
morning breath by the way so dont any of you blouse wearin poodle walkers
get any funny ideas!!!) ;)
Reaching the Explorer as they had left it was a
relief. Climbing behind the wheel, Raleigh took one breath and crossed
his fingers. Pressing the ignition switch, the big motor rumbled to life
with no problem. With a sigh of relief, he leaned back in the chair and
prepared to head out.
Sometime before their departure, Kahliss finds a
free moment to talk to Brenon alone. "Brenon, I just want you to
know that while I was wary of your leadership at first, I would like to
say that I was wrong to be so. You have been a very skilled leader
and I want you to know that until our rescue is affected, You can trust
me to do anything you ask. I consider it a privilege to serve under
your command."
| OOC Mock-ICness:
Camera shot: The Young Medi's Raleigh and Telgar dive toward Darth QuickDeath as their friends Zhirrzh and Brenon cover. Their Lightsabers cut through the Darth QuickDeath, who collapses to the ground, dead. The nearby E-Mors break into a dance, hooting and waving their spears in the air. A Triumphant music begins to play in the background. Fade shot to a huge celebration at the Oasis with all the E-mors dancing and singing and eating. Our heroes sit in the center, enjoying the celebrations. Medi Raleigh leans over to Han Brenon. "Quite a way to end an adventure, isn't it?" Brenon smiles, "Kid, this is just the beginning..." The triumphant music that has been playing
softly in the background rises as the camera zooms out.
|
Day 21 on Volturnus.
The day after the celebration,
Athru and a small group of other Ul-Mur leaders approach you as you finish
packing the Explorer for your departure. They congratulate you again on
your passing of the Ritual, and express again their curiosity of your technology.
A map is given, and Athru explains that the tribe the Vrusk is in will
be moving soon - they may be at the location he shows you on the crude
map. If you do not encounter them, the move will have started and you will
find them by travelling northeast from the location of the map. He reminds
you to show them your necklaces to identify yourselves as Ul-Mor. The tribe
is led by Li-ame the Green. Athru tells you he is a strong, if sometimes
brash, leader who has the great respect of the tribe.
With a small fanfare, the
Ul-Mor see you off. As the Explorer heads south the Oasis eventually fades
from view. You fondly recount your experience with the Ul-Mor and are anxious
to see what the second tribe will uncover.
Five hours later, you pull
to the area where the Ul-Mor camp is supposed to be, near another Oasis
in the desert. Although the Ul-Mor take care and great pride in not wasting
any resource and try to leave things as they found it, there is still signs
of a camp that has recently departed. You continue to the northeast as
instructed by Athru.
Twenty kilometers away, you
see the first of the Ul-Mor. A rear guard of perhaps 30 Ul-Mor come into
view in front of you, their Lopers bounding away and kicking up a fair
amount of sand. In a few moments, they notice the Explorer and turn to
meet you.
As the Explorer pulls to a
slow halt, the entire party advances forward. 20 meters away, two Ul-Mor
step out from the group, their mount's noses raised, trying to sniff out
the metal monster before them. Spears low, but always at the ready, you
are glad the Poly-vox can handle the Ul-Mor language now. Although not
aggressive, they do seem more wary than Athru's party.
One of the Ul-Mor sees Kah'liss
in the Explorer. He turns to the others and begins squeaking to the others
about the 'Vrusk' inside. The exchange is fast paced between them and through
the desert wind, which is stronger today, you cannot hear everything. You
hear a few mentions of the word 'LStyaric', which, Kah'liss mentions, could
be a typical Vrusk name.
Seeing the Vrusk, their demeaner
lightens a bit, but they are still cautious and are clearly waiting on
you to make the first move. Their blitz of communication ceases and they
look at you quietly...
Referee's Notes:
Check the map out to see where you are now.
Tell me your immediate actions and your plans
after this encounter. Since you are Ul-Mor, they will eventually take you
into the tribe, so let me know your intentions once you get there..
Jeff