The Boarding, November 6, 1998

 
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     The Boarding
 
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         Lyrium rises slowly, trying to feel her way around. She pauses to
     listen to the disembodied voice on her chrono. Nodding to herself as
     the yellow lights finally click on, she smiles faintly, without
     pleasure as the captain speaks, when he finishes she glances around.
     "Well, thats it then.." she states looking  for her blaster, "We stay
     and fight."
         Telgar gets his bearings back and hears the voice on his chrono.
     Thinking over his choices carefully and hearing Lyrium speak, he says
     "Well, I'm going to stay here with the Dawn also.  At the very least
     we should take out some of these guys before going planetside so we'll
     have less to contend with should they follow.  And if worse comes to
     worse, we can use the lifeboats, but I don't feel like running away...
     been chased all over this galaxy way too many times."  Telgar doesn't
     seem to look for a response to his comments, but rather, looks lost in
     some private thoughts.  His fingers fidget a little on his gun.
         Zhirrzh nods his head in agreement. "I'd much rather blast out in
     the shuttle, but I have to agree with Lyrium and Telgar. The shuttle
     is just too big of a target and too much slower than the fighters.
     We'd never make planetfall and find cover before they blew us out of
     the sky. If you're not armed, I'd suggest getting a weapon or three
     before the fighting begins." He quickly surveys the room, looking for
     the best way to set up a defense and activates his chrono. "Zhirrzh to
     Bridge. Any idea how many party crashers we can expect?"
         Balou answers after a moment. "Depends on how thick they want to
     pack them. Three shuttles, I'd say at least 3 each, 4 maybe. These
     aren't big shuttles. There are also two fighters left. If we have to
     blow 'er we'll fire the lifeboats. Grynnh is getting our lasers ready
     for another few shots....Oh, and I hope I do not need say this, but no
     P.G.S. weapons in the fight."
         Raleigh frowns and announces aloud, "...what the hell are we
     supposed to use man, harsh language?!!"
         With a tired sigh, Raleigh slings his rifle and pulls a knife and
     glances around the dim hold. "Ok, so we stay.  They are coming in in
     three seperate areas, whats the plan?  If we do stand and fight, I say
     we set up the old knee high phalanx, back lighting and turn off the
     lights.  Hit em with doze grenades after the first wave hits and mow
     down the rest.  I really dont think we have enough people to cover
     three areas though. Hey Zhirrzh, where were you planning on setting up
     again?"
         Kah'liss is good at many things, but actually being /in/ the combat
     zone is not one of them.  He remains pretty frozen in his spot, one
     hand slowly undoing the dead man's switch as the other fingers the gun
     he picked up earlier.  He sorta misses the rest of the actions in the
     area ... only catching the reference to the soon to follow boarding.
 
 
         Balou booms in on your chronos, talking rapidly, urgency in his
     voice. "We are going to kill power to the elevator - you will have to
     use the hatches to traverse the decks. That will make it slow going
     for them. So if you are planning on being on any other deck, get there
     in the next minute or climb through the hatches. It's going to be a
     bitch for them to get to the bridge; our last stand will be there and
     if you want to take off, let us know and if we are able we will open
     the cargo door for you."
        A moment later, Stu chimes in on your chrono. "The shuttles are
     about to dock. It will take them a few minutes to break the locks, but
     after that they're in. Uh, let us know where you are at so we don't
     start blasting any hatch that opens up. We'll have our hands full -
     me, Balou, and Naydash will be the guns up here - Grynnh will stay in
     the bridge trying to restore power to this baby. Let him know if you
     want the doors open."
        Another brief pause, and Balou speaks again. "Good luck to you."
     The Cargo hold then falls eerily silent. The shuttles are almost here.
 
 
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     Referee's Note:
 
     This will be the last turn to finalize any battle plan. Currently,
     everyone is in the Cargo hold. Since you've all agreed to continue a 1
     week's turn, we'll hold to that. It's Friday - by next Saturday the
     turn will be out...unless everyone is still animately talking over
     plans. IC your team still has several minutes to talk.
 
     COMBAT
     If it leads to the seemingly inevitable combat, a few things you
     should know:
 
     Turns are 6 seconds a piece. We will NOT continue back and forth over
     a 6 second interval; instead, tell me your battle plan for the area
     you are in, what weapons you will use, and what may trigger a time
     when I will interrupt the combat for your next response.